UCB Sketch 101 Class Notes

Instructor: Dominic Dierkes
Date Taken: August 2008 

At about the same time I decided to jump back into improv, I also decided to take a sketch class. I never really had much interest in writing sketch for the stage, but figured the class could give me some good insights on overall comedic writing.

Below are the notes I took from the sketch class. Find out more about UCB’s training program here.

Class #1 

  • Assignments every week- will then read them through as a class
  • Everything in your sketch should serve your premise
  • There should only be 1 game in your sketch, otherwise trim the fat
  • Sketches are 3-5 pages
  • Everything should heighten (reactions, the stakes, etc)
  • Have a beat, explore those ramifications, then heighten to next beat

Class #2

  • Always get to the game quick
  • As soon as the epiphany (or a complete reversal) occurs, the sketch is over
  • Premise should be specific and can be expressed in 1 sentence.
  • If you heighten too quickly you lose the value of what you do after
  • Characters should be defined, even it it’s not told to the audience.  The writer (and ultimately actors) should know their motivations
  • Have only 1 game (take/angle/etc)
  • Be in the active, don’t just talk about it

Class #3

  • Character Sketches:
  • Even though it’s a character sketch, you should know “his deal.”
  • Characters should still respond to people (rather than ignore them).  They should still be a “person” i.e. there is something believable about them.
  • Be as succinct as you can (especially in stage directions)
  • Commercial Parodies:
  • Good skill to have, it is a part of your writer’s packet
  • Parody something as specifically as possible
  • Game always comes from where you deviate from the actual commercial
  • Find that one thing you can change and then execute it the same way as commercial
  • Generally fall into 2 categories: (1) The product is weird. (2) The way you’re advertising is weird.
  • If you try to both of the above, you are probably trying too much in the sketch
  • Make them visually similar – think about the types of shots
  • Should be less than 2 1/2 pages

Class #4

  • Ridiculousness isn’t enough for a sketch, you still need to know and play your game
  • Common questions/comments when reviewing a sketch:
  • What beats do you like?
  • What’s your game?
  • Get to your game quicker.
  • Which beats match your game?  Which don’t?
  • How can you blow this out more?  What else is true?
  • Genre Parodies
  • Similar to commercial parodies: pick 1 thing to change and keep everything else the same
  • Make it as specific as possible without requiring people to have seen the original
  • 3-5 pages, don’t worry about capturing an “entire episode” if parodying a show, just show one scene of it
  • Play the conventions of that drama
  • For genres, the visual style and feel of it is incredibly important (must match the genre)

Class #5

  • Sketch 201 – more focused on building your packet (as extension of 101)
  • Sketch 301 – More specialized (putting up a sketch revue, working with actors, etc)
  • Best advice: put your stuff up (at UCB, other places, Liquid Courage, on the Internet)
  • Try to put on a spank show, do sketch “open mics”
  • Tips for Video:
  • Robert Rodriguez’s book about making a really cheap film
  • Equipment is important
  • Check out Improv Resource Center for thread about shooting your own sketches
  • If you have a camera but little experience you can easily find people to work with
  • 3 Things for Video:
  • Sound (shotgun or lavalier mics)
  • Tripod (Not shaking)
  • Lighting – 3 point lighting setup

Class #6

  • Political/Topical Sketches
  • Sketches inspired by the news
  • Characters are pop culture icons
  • Take a news story and take it to the extreme
  • Have to have a specific angle

Class #7

Sketch Rewrites. No notes.

Class #8

Sketch Rewrites. No notes.

follow (an)drew...

drew tarvin

Andrew Tarvin is the world’s first Humor Engineer teaching people how to get better results while having more fun. He has worked with thousands of people at 250+ organizations, including P&G, GE, and Microsoft. He is a best-selling author, has been featured in The Wall Street Journal, Forbes, and TEDx, and has delivered programs in 50 states, 20+ countries, and 6 continents. He loves the color orange and is obsessed with chocolate.
Scroll to Top