Instructor: Armando Diaz
Date Taken: August 2009
Inspired by the likes of 2-Square and TJ & Dave, I really wanted to try out 2-person improv. Â Not only is it amazingly fun and challenging to do, it also helps you become a stronger improviser for any form.
The following notes are from my first class at The Magnet Theater. Learn more about the Magnet training program here.
The Dynamic Duo class is focused on teaching how to do a 2-person improv show. You sign up with a partner and work with them for 4 classes, and then do a 2-person show along with your fellow classmates.
Class #1
- Two options for duo shows:Â
- (1) Long, slower paced, such as 1 scene with 2 charactersÂ
- (2) Faster paced, multiple scenes and multiple charactersÂ
- Starting slow helps you work on the fundamentalsÂ
- A 2 person scene has to be interesting. Try to find that first interesting thing
- Be vulnerable & sensitive to everything your partner doesÂ
- Be aware of the subtext of your character’s choicesÂ
- Beginnings are 90% of the success of a sceneÂ
- Object work: make us see where you areÂ
- We tend to favor dialog, don’t forget physicalizationÂ
- Your environment can inform your scene, can give you something to go back toÂ
- You can have multiple characters in 1 environmentÂ
- Use different parts of the stage to define different parts of a locationÂ
- Having characters in a certain part of the stage makes it easier to go back to other charactersÂ
- For second beats, assume something has happened in betweenÂ
- Your environment really helps establish where you are and is very helpful when you want to connect scenesÂ
Class #2Â
- Each scene you want to find something strongÂ
- Always remember statusÂ
- The game deals with pattern of behavior (point of view)Â
- Don’t talk about a concept, explore itÂ
- The most interesting part of any scene is the characters’ reactions to things in the sceneÂ
- Make a choice of who you areÂ
- At the top of scenes, it’s even more important to make declarationsÂ
- Avoid telling the story of your character, show itÂ
- There’s a tendency to want to describe or explain your game, but its more rewarding if you just do itÂ
- The details can really tell you about yourself, scene, or partnerÂ
- Personal details make your characters come to lifeÂ
- Specific details are less risky than generic detailsÂ
- Your object work should be good enough to define your location without you having to verbalize itÂ
- Your first beats of scenes should be separate and distinct. it  gives you more variety when you bring them togetherÂ
- Opening options: monologue, documentary, ms jackson (hot spot based on suggestion), invocation
Class #3
- Start with a want or destinationÂ
- Your first scene should give you lots of possibilitiesÂ
- Start with relationship between 2 peopleÂ
Class #4
- Don’t worry about where your scene is going or how funny it is, worry about knowing your character and your relationshipÂ
- The objects in your scene can be extensions or at least tell us more about your characterÂ
- Monoscenes can still have beats that just happen in real timeÂ
- Edit on a laugh. you can always come back.Â
- Make your characters more distinctive so you can easily recognize themÂ
- When you leave a scene and come back, give yourself the gift of time lapse and be in the middle of somethingÂ