Instructors: Neil Casey and Dyna Moe
Date Taken: October 2009
Straight out of my first 501, I was selected to do the The Movie form, and found it is a blast to play and can help you become a better improviser regardless of what form you’re doing.  I feel like I was stuck in my head for most of this class (possibly due to my lack of deep movie genre understanding), but still learned a ton.Â
Find out more about UCB’s training program here.
Note: This level of class is now known as Advanced Study Performance and can be any type of performance. Our class focused on The Movie form; although the notes are in regard to the form, they’re also good to keep in mind for other forms of improv.
Class #1
- simplified version of the form: scene paint 3 scenes, then tell the title, then we act out the scenes (with the characters that were in it)
- don’t puppet the people in the scene, just describe what the audience can see
- same thing as all improv, there are no take backs
- your title is your last chance to help solidify the story and the genre
- “you can trip in improv, just don’t fall. if something comes up justify it and its not a mistakeâ€
- don’t feel like you have to come up with a great screenplay and surprise the audience with plot. the fun of the form comes from seeing how you explore a genre
Class #2
- if your 3 scene paintings establish the hero, villain, and object/macguffin then you’ll make it eaiser to tell a story and know the genre
- there are certain characteristics to identify hero (light, handsome, doing something nice) and villain (ugly, wears dark, doing something mean)
Class #3
- be efficient. if its not genre, character or game specific, you don’t need it
- your scene painted scenes should be far apart from each other. we want the characters to have to “travel†to meet each other
- we follow game in this form. we don’t have to create a super plot, that will come from the genre.
- PLOT DOES NOT MATTER!
Class #4
- take the genre specifics and figure out how to turn it into game and heighten
- opening focuses on setting up genre
- middle is all about genre game
- end is about the big finish
- the first set of scenes are your backdrop for the rest of your movie. that means don’t follow plot
- don’t try to combine  two genres, just do one well. it doesn’t have to be more clever than that.
- you can give gifts to the other scenes by referencing them
- its up to anyone to decide/say hero/object/villain. its up to everyone to support it.
Class #5
- back line has to be active in the climax
- end the movie saying “the end†and the booth will black out
- the plot is moved by the cuts and locations you make. play the game in the actual scenes
- the villain has to be villainous / evil. the hero has to have a want
- make stories / plot as simple as possible
- play your role!
Class #6
- its everybody’s job to decide what movie we’re doing
- if we don’t have a clear idea of what the movie is after the title, were behind the curve and need big decisions
- when you realize what movie it is, its your job to make moves that let your fellow players what it is
Class #7
- the genre is like the “real world†in normal improv, ie it is the baseline
- you don’t want everything to be silly, make an honest take on the genre and find the one specific thing you are going to heighten and play
- even when things get intense or energetic, you have to all be on the same page
- the biggest key is to just dive in and have fun
Class #8
- hollywood is racist. in many genres the race of the character can matter
- the climax should come at about 20 minutes in
- skip the extraneous details in the scene painting, keep only the essentials, but with that, be specific
- its ok to lose characters as you go. just keep the important ones (hero and villain)
- like always, play the laugh to find your game
Show #1
- make sure you use the suggestion somehow so its clear that you are using it
- when you’re playing the hero, its often the straight character
- give the hero scenes where he can be the hero
- the villain has to be strong and pursue his evilness
- allow yourself to look stupid within the confines of the genre
- inhabit your character
Show #2
- even if you’re having fun, don’t forget to play the form
- avoid competing with each other on stage in terms of moves
- the camera angles buy you time! they give you time and improve your show
- you gotta know the why’sÂ
Show #3
- if you set up game moves, don’t forget to play them throughout because its low hanging fruit
- be precise with your moves, p’s and q’s
Show #4
- even with an interesting character, don’t forget the games of the other people
- heighten and explore your games
- drew: be more aggressive, be willing to give bigger reactions
- help each other with your games by putting people in interesting scenes or combinations of characters
- name each other
- if you find a game you don’t want to play, you have to make sure you find a new one to replace it