Instructor: Michael Delaney
Date Taken: May 2009Â
After about 9 months off from writing any sketch, I decided to take the 201 class at UCB. This class (and Delaney specifically) made me hate my workduring the class but also made me a much stronger writer after the class.
Below are the notes. Find out more about UCB’s training program here.
Class #1
Missed. No Notes.
Class #2
- Go beyond the simple misunderstanding. Â It is not the unusual thing.
- The first beat should be funny (otherwise it takes longer to get to the funny and people have short attention spans).
- Del Close School of Comedy: Point of View
- The anger/upset/reject card is always there as a game. Â Look past the easy games.
- Don’t repeat your references / jokes, it detracts from the first time you said it.
- Actors/characters in a play have wants and objectives (and it’s important).  In sketches the most important thing is what the actors/characters are doing, what action is happening.
- Scenes need variation, you can’t do the same thing the same way for too long.
- This class is about the process, not the product.
- Bring the shitty stuff.  No one will care or remember and that’s how you’ll get better.
- Be willing to let go of the vision of what you thought it would be. Â Play everything to the idea that the sketch actually is.
- Keep to one point of absurdity per scene.
- Game will never limit you.  If you think it is, then it’s not the real game.
- For stage, remember the 3 Unities: unity of time, place, and characters.
Class #3
- “The connected tissue†– the stuff between the game moves that still needs to exist
- Sitcom general rule is 3 jokes per page.
- Weird is great. Â Weird on weird is confusing.
- There’s a difference between references and jokes.  Make sure you get to the jokes.
- Anti / Passive games have to have a lot of action to compensate for the inactive game
- The best we can write is half a scene. Â The actors (and other crew) will write the other half.
- We can all set up a weird situation or conundrum. Â You have to go past that to the game.
- Your premise / game is the center of your sketch world. Â It is your sun.
- Start your scenes in the middle. Â The beginning sucks.
- Variation is so important because shit gets old quick.
- By end of page 1, ask yourself “is this funny?† You have to answer yes by the end of the page.
- You don’t want to be predictable (you will hear the audience sigh)
- If your characters are interchangeable, you aren’t being specific enough.
- In one page you have to give us an idea/game and get our imaginations going with what’s possible
- In sketches, the middle is the most important (not the beginning or end)
- If you boil down to only beats, they just become reference.  Don’t forget the connected webs.
- A lot of sketch comedy isn’t surprising so you need excellent execution.
Class #4
- In your beats, always go from general to specific.
- The 3 unities of stage: place, time, and action
- See your ideas through completely. Â If you have a great premise, you need to play it through completely, otherwise you will disappoint the audience.
- You want your scenes to have unity in 1 absurdity. Â But you also want them to have as much variation as possible (a tough balancing act)
- Where you see humor in the scene is the same thing as where the game is.
- If bits are really strong, no one cares about anything else.
- Things you can say about any sketch:
- What’s the game?  Is it funny?
- Punch it up a little bit (more jokes).
- Don’t try to be clever with your sketches.  Audiences won’t “retroactively†get the humor or exposition.
Class #5
- The definition of premise is a world that exists with a set of rules.
- If you have a lego world and just keep referencing legos, you aren’t playing game, you’re just talking about the accepted world.
- “Logan’s Run†principle—the audience will warm up / accept the crazy world pretty quickly.  It’s not enough to sustain game.
- You have to speak to the unusual thing to make it/transform it to game.
- Go through the script, find the first joke or funny thing.  That’s probably your game and should be repeated and heightened.
- Game is unusual thing + justification/specificity
- You should be able to describe game in just a few short words, a sentence at most.
- It comes down to how creative are you.  Then “if this game is true, what else is true.â€
- You have to ask, “is it worth it?† Is the game funny enough to be worth all the work of writing, worth the audience watching it.
- “Dirty Little Secrets†—the stuff we decide to ignore because it would bog down the scene even though the tendency is to think it’s needed to explain the world.
- Be careful not to add a straight man just to add a straight man.  If the straight man just calls out differences without adding information or humor, they aren’t needed.
- “Crazy world†isn’t a game.  Neither is gay.
Class #6
- When things/sketches are weird, you want to ground in reality to start so people buy-in & care about your characters. Â This will heighten the scene.
- A sketch isn’t written until it’s been in front of people.
- Blocking notes (for staged reading):
- Minor props (chairs, maybe table)
- Cut all but absolutely important stage directions
- As a writer, you are also a director
Class #7
- Play your game is the most specific of terms, but define it as broadest
- People don’t laugh at “the fact†of the scene—there has to be some game moves / bits
- People want to see you take your games as far as they can go, especially people who could hire you
- Have to follow our sense of humor, not our sense of comedy (eg not just going for laughs, but taking risks, etc)
- For sketches, the rule of 3 doesn’t apply in terms of # of beats.  Rule of 3 is about rhythm and is more for lines of dialog/jokes
- Not every sketch needs to be a Warhol (ie you dont have to follow an exactly structured/formalized pattern)
- Heightening doesn’t have to be perfectly linear (that’s a fallacy)
- Writer’s Packet:
- Strongest stuff
- It may vary if you are targeting a specific show
- Usually need an agent, they won’t take unsolicited submissions
- Tailor the packet to the place your submitting
- Shows will only pick things that work for their show (regardless of how funny)
Class #8
Missed – No notes.